![]() Personally, this could have been my favorite one in the series as I REALLY like the setting, the reduced sprite size, the english voice acting combined with Lola and Copen's synergy and the bosses but the nerfed move set combined with the shadily designed DLC policy results in me having nothing but disappointment with this game. Anyone who disagrees here is an apologist, sorry to say. No matter what we all think, I think we can all agree that this game was a mess from start to finish when it comes to "the intended idea". The saw was buffed there because they decided to remove the rest of Copen's kit and work with the melee focused assets, no more no less. If you want a challenge go for hard X ranks.Ĭogen is not the same as Gunvolt. IX2 may be garbo but it too is a score attack game at heart. Hell, most people who play Gunvolt aren't Zero fans nowadays. From day 1 is was a score attacking game. ![]() Gunvolt is not Zero and never was supposed to be. If they'd given infinite lives, it would've just been the Save Assist feature from the Z/ZX collection which, while still broken, is something I can agree with since it still required you to actually play the game, and you could even use it for practice. As for the lives thing, I dont even care about that. Originally posted by SNK97:I really cant agree with your opinion on Break Shift because the Cogen DLC showed how well it could be done, and Break Shift is just a repainted Model HX so with a bit of tweaking and buffing it could be capable of some crazy stuff. And by just copypasting that utterly broken garbage into Hard mode, Inti has basically thrown in the towel and admitted that they'll never get out of Zero's shadow. If they'd given infinite lives, it would've just been the Save Assist feature from the Z/ZX collection which, while still broken, is something I can agree with since it still required you to actually play the game, and you could even use it for practice.įorget Hard Mode, Healing just ♥♥♥♥♥♥♥ kills the game even worse than Prevasion (another garbage mechanic) ever did because its literally limitless. I really cant agree with your opinion on Break Shift because the Cogen DLC showed how well it could be done, and Break Shift is just a repainted Model HX so with a bit of tweaking and buffing it could be capable of some crazy stuff. Why it didn't simply just remove lives is beyond me. This game is a gigantic meme and I hope they never again follow this practice of not having an action director/supervisor unless the game features a mere carbon copy of an already established gameplay like iX1 did.Īssist Mode is to bandage the whole "Hard Mode having the true ending" thing. ![]() Come on you can guess the answer kinda accurately considering the amount of bugs and this release being low key a mass beta test for the GV3 engine: They tried to but the engine's code for some reason resisted so they pulled the next available bandaid by having you start with as much as possible without it looking like it was the code cap, so 200 instead of 255. ![]() It was by design a ♥♥♥♥♥♥ useless option.Īssist Mode is to bandage the whole "Hard Mode having the true ending" thing. Why would you give players a *SKIP THIS* button instead of fixing Break Shift and improving the game itself as a whole? Why? Why would you do that? Hard mode was the one reason people had to actually learn to play the game. Originally posted by SNK97:Unlimited healing is now in Hard mode!
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